- Bael – King of Invisibility, Authority, Duality
- Essential Nature: The cloaked sovereign of shadows, a lord of unseen dominion veiling the adept from profane eyes.
- Qualities: Subtle, commanding, enigmatic; a master of dual realms—light hidden in dark.
- Abilities: Grants invisibility, bestows authority over others, reveals secrets of command and concealment.
- Purpose: Call upon Bael to vanish from foes, wield unseen influence, or master the duality of power.
- Agares – Duke of Movement, Language, Rebellion
- Essential Nature: The swift walker of borders, stirring motion and discord with a silver tongue.
- Qualities: Agile, eloquent, defiant; a spirit of restless energy and sharp words.
- Abilities: Teaches languages, hastens travel, incites or quells rebellion with precision.
- Purpose: Invoke Agares to master speech, accelerate journeys, or spark revolutionary change.
- Vassago – Prince of Prophecy, Hidden Things, Memory
- Essential Nature: The gentle seer peering through time’s veil, a quiet oracle of lost truths.
- Qualities: Patient, insightful, serene; a keeper of memory’s silent depths.
- Abilities: Reveals past and future, uncovers lost objects, restores forgotten knowledge.
- Purpose: Summon Vassago for prophecy, to find what’s hidden, or to recall the soul’s archive.
- Samigina (Gamigin) – Marquis of Necromancy, Knowledge, Lamentation
- Essential Nature: The mournful whisperer of the dead, a bard of ancient lore and spectral song.
- Qualities: Melancholic, wise, resonant; a bridge between living and shades.
- Abilities: Calls forth spirits of the departed, imparts ancient knowledge, sings their lamentations.
- Purpose: Call Samigina to commune with the dead, unlock lost wisdom, or honor the past.
- Marbas – President of Disease, Healing, Mechanics
- Essential Nature: The lion-masked healer and breaker, a craftsman of flesh and form.
- Qualities: Fierce, skilled, transformative; a dual wielder of affliction and remedy.
- Abilities: Inflicts or cures disease, reveals mechanical arts, shifts forms with precision.
- Purpose: Invoke Marbas to heal, break illness, or master the craft of transformation.
- Valefor – Duke of Theft, Familiarity, Strategy
- Essential Nature: The silver-tongued fox, a cunning ally in acquisition and guile.
- Qualities: Charming, sly, loyal; a shadow weaving trust and treachery.
- Abilities: Grants favor, teaches theft without trace, devises strategic cunning.
- Purpose: Summon Valefor to win allies, steal subtly, or outwit opponents.
- Amon – Marquis of Reconciliation, Divination, Fire
- Essential Nature: The wolf-headed arbiter, burning with truth and wrath to mend what’s torn.
- Qualities: Fiery, just, perceptive; a seer of hearts and flames.
- Abilities: Reconciles foes, divines hidden truths, kindles or quells fiery passions.
- Purpose: Call Amon to heal rifts, see beyond veils, or wield righteous anger.
- Barbatos – Duke of Understanding Animals, Nature, Past
- Essential Nature: The forest-lord, a wild sage whispering the tongues of beast and root.
- Qualities: Verdant, primal, wise; a bridge to earth’s ancient pulse.
- Abilities: Speaks with animals, reveals past events, commands natural forces.
- Purpose: Invoke Barbatos to commune with nature, uncover history, or harness the wild.
- Paimon – King of Knowledge, Art, Rulership
- Essential Nature: The crowned maestro of thunder, a sovereign of creation’s secrets.
- Qualities: Regal, artistic, commanding; a tempest of intellect and power.
- Abilities: Teaches all arts and sciences, grants rulership, bestows creative mastery.
- Purpose: Summon Paimon to master knowledge, rule with authority, or craft divine works.
- Buer – President of Healing, Philosophy, Morality
- Essential Nature: The five-pointed sage, a healer of body and soul through reasoned balance.
- Qualities: Wise, ethical, harmonious; a circle of eternal renewal.
- Abilities: Heals ailments, teaches philosophy and ethics, restores moral clarity.
- Purpose: Call Buer to heal, refine the mind, or align with higher virtue.
- Gusion – Duke of Diplomacy, Truth, Reconciliation
- Essential Nature: The reconciler of words, an oracle threading time’s tapestry.
- Qualities: Diplomatic, truthful, discerning; a weaver of peace and insight.
- Abilities: Reveals past, present, and future, reconciles foes, speaks with clarity.
- Purpose: Invoke Gusion to mend disputes, see truth, or negotiate with wisdom.
- Sitri – Prince of Seduction, Love, Revelation
- Essential Nature: The fiery-hearted tempter, a revealer of desire’s naked flame.
- Qualities: Passionate, alluring, bold; a spark of erotic and divine unveiling.
- Abilities: Stirs love and lust, reveals hidden desires, commands magnetic charm.
- Purpose: Summon Sitri to ignite passion, unveil secrets of the heart, or enchant others.
- Beleth – King of Love, Emotion, Control
- Essential Nature: The fiery queen of passion, a conductor of the soul’s wild symphony.
- Qualities: Intense, musical, commanding; a ruler of emotion’s tide.
- Abilities: Commands love through music, controls passions, stirs hearts to frenzy.
- Purpose: Call Beleth to master emotions, inspire love, or wield passionate influence.
- Leraje (Leraikha) – Marquis of Conflict, Strategy, Decay
- Essential Nature: The green-cloaked archer, a harbinger of strife and subtle rot.
- Qualities: Precise, cunning, corrosive; a warrior of discord’s art.
- Abilities: Sparks conflict, devises battle strategies, accelerates decay of foes.
- Purpose: Invoke Leraje to win through strife, strategize in chaos, or break stagnation.
- Eligos – Duke of War, Nobility, Divination
- Essential Nature: The spear-rider, a noble seer of martial and hidden fates.
- Qualities: Loyal, regal, prescient; a knight of war and foresight.
- Abilities: Reveals enemies’ plans, commands loyalty, foretells martial outcomes.
- Purpose: Summon Eligos for war’s wisdom, noble allegiance, or prophetic clarity.
- Zepar – Duke of Love, Lust, Feminization
- Essential Nature: The red-robed conjurer, a shifter of desire’s form and force.
- Qualities: Seductive, transformative, intense; a weaver of carnal alchemy.
- Abilities: Stirs lust and love, alters gender perception, binds hearts irresistibly.
- Purpose: Call Zepar to awaken desire, shift forms, or master seductive power.
- Botis – President and Earl of Truth, Reconciliation, Serpent Power
- Essential Nature: The two-faced serpent, a piercing voice of clarity and unity.
- Qualities: Sharp, honest, reconciling; a dual spirit of venom and healing.
- Abilities: Dispels lies, reconciles enemies, wields serpentine wisdom.
- Purpose: Invoke Botis to cut through deception, mend rifts, or harness primal insight.
- Bathin – Duke of Travel, Herbs, Inner Journey
- Essential Nature: The wanderer-knight, a guide through earthly and astral roads.
- Qualities: Adventurous, verdant, introspective; a pilgrim of root and star.
- Abilities: Opens pathways, teaches herbal virtues, aids astral travel.
- Purpose: Summon Bathin to journey far, master plants, or explore inner realms.
- Sallos (Saleos) – Duke of Love, Peace, Union
- Essential Nature: The peaceful warrior, a unifier of hearts with gentle strength.
- Qualities: Dignified, loving, serene; a knight of harmony’s blade.
- Abilities: Fosters love and peace, unites lovers, calms raging spirits.
- Purpose: Call Sallos to heal division, forge bonds, or bring tranquil passion.
- Purson – King of Treasure, Occult Knowledge, Insight
- Essential Nature: The golden hunter, a seer of earth’s and mind’s buried gifts.
- Qualities: Perceptive, regal, resourceful; a lord of hidden wealth.
- Abilities: Uncovers treasures, reveals occult truths, sees all planes of existence.
- Purpose: Invoke Purson to find riches, pierce mysteries, or gain cosmic sight.
- Marax (Morax) – Earl and President of Astronomy, Herbs, Wisdom
- Essential Nature: The ox-horned sage, a steady teacher of celestial and earthly lore.
- Qualities: Grounded, wise, verdant; a scholar of stars and roots.
- Abilities: Teaches astronomy, herbal properties, imparts deep understanding.
- Purpose: Summon Marax to master the heavens, wield herbs, or grow in wisdom.
- Ipos – Earl and Prince of Courage, Reputation, Insight
- Essential Nature: The lion-faced dignitary, a bold herald of honor and intuition.
- Qualities: Brave, eloquent, perceptive; a guardian of fame’s flame.
- Abilities: Fortifies courage, enhances reputation, sharpens intuitive sight.
- Purpose: Call Ipos to stand fearless, build renown, or see with inner eyes.
- Aim (Aym) – Duke of Fire, Secrets, Destruction
- Essential Nature: The three-headed torch-bearer, a dancer through ruin and revelation.
- Qualities: Fiery, secretive, chaotic; a spirit of blaze and hidden light.
- Abilities: Wields fire, destroys obstacles, unveils guarded truths.
- Purpose: Invoke Aim to burn barriers, expose secrets, or wield destructive power.
- Naberius – Marquis of Eloquence, Arts, Reputation
- Essential Nature: The black crane, an enchanter of words and restorer of dignity.
- Qualities: Graceful, articulate, noble; a bard of shadowed elegance.
- Abilities: Grants eloquence, masters arts, restores lost honor.
- Purpose: Summon Naberius to speak with grace, excel in arts, or reclaim status.
- Glasya-Labolas – President and Earl of Bloodshed, Fame, Occult Arts
- Essential Nature: The shadowed wolf, a spectral teacher of war and renown.
- Qualities: Fierce, subtle, infamous; a lord of blood and ghostly craft.
- Abilities: Teaches invisibility, incites bloodshed, grants occult fame.
- Purpose: Call Glasya-Labolas for war’s mastery, dark arts, or spectral glory.
- Bune – Duke of Necromancy, Wealth, Wisdom
- Essential Nature: The grave-queen of gold, an alchemist of spirits and riches.
- Qualities: Wise, prosperous, solemn; a weaver of death and bounty.
- Abilities: Calls forth the dead, grants wealth, imparts sage counsel.
- Purpose: Invoke Bune to commune with spirits, amass riches, or gain wisdom.
- Ronove – Marquis and Earl of Rhetoric, Languages, Knowledge
- Essential Nature: The teacher of forgotten tongues, a scribe of ancient scrolls.
- Qualities: Erudite, eloquent, patient; a keeper of lost voices.
- Abilities: Teaches languages, enhances rhetoric, reveals ancient knowledge.
- Purpose: Summon Ronove to master speech, learn tongues, or unlock lore.
- Berith – Duke of Alchemy, Truth, Dignity
- Essential Nature: The red rider of the forge, a transmuter of oaths and metals.
- Qualities: Fiery, honest, noble; a smith of fate and honor.
- Abilities: Transmutes base to gold, reveals truth, bestows dignity.
- Purpose: Call Berith to wield alchemy, speak truth, or rise in honor.
- Astaroth – Duke of Wisdom, Memory, History
- Essential Nature: The angelic fallen, a keeper of origins and ancient fates.
- Qualities: Wise, melancholic, profound; a voice from the abyss of time.
- Abilities: Reveals past truths, enhances memory, teaches cosmic history.
- Purpose: Invoke Astaroth to recall the past, gain wisdom, or understand the fall.
- Forneus – Marquis of Rhetoric, Favor, Influence
- Essential Nature: The sea-serpent of speech, a charmer of rulers and tides.
- Qualities: Persuasive, graceful, influential; a lord of watery eloquence.
- Abilities: Grants favor from the powerful, teaches rhetoric, sways opinions.
- Purpose: Summon Forneus to win allies, speak persuasively, or sway the mighty.
- Foras – President of Alchemy, Healing, Invisibility
- Essential Nature: The quiet healer, a sage of herbs and unseen paths.
- Qualities: Subtle, curative, wise; a shadow of restoration.
- Abilities: Reveals herbal virtues, heals ailments, grants invisibility.
- Purpose: Call Foras to heal, master alchemy, or vanish from sight.
- Asmoday (Asmodeus) – King of Lust, Wrath, Geometry
- Essential Nature: The fiery king of forbidden arts, a lord of passion and structure.
- Qualities: Intense, wrathful, precise; a tempest of desire and order.
- Abilities: Stirs lust and anger, teaches geometry and forbidden crafts.
- Purpose: Invoke Asmoday to harness passion, wield wrath, or master hidden arts.
- Gaap – President and Prince of Philosophy, Magic, Movement
- Essential Nature: The solar wanderer, a shifter of minds and realms.
- Qualities: Radiant, philosophical, swift; a bridge between worlds.
- Abilities: Transfers souls, teaches theurgy, alters perception and place.
- Purpose: Summon Gaap to shift realities, master magic, or explore philosophy.
- Furfur – Earl of Storms, Love, Truth
- Essential Nature: The thunder-heart, a tempest of passion and honesty.
- Qualities: Wild, truthful, stormy; a voice bound by divine constraint.
- Abilities: Commands lightning, stirs love, speaks truth under sacred bonds.
- Purpose: Call Furfur to wield storms, awaken love, or demand truth.
- Marchosias – Marquis of Combat, Loyalty, Fire
- Essential Nature: The she-wolf warrior, a blazing champion of justice.
- Qualities: Fierce, loyal, valiant; a flame of righteous battle.
- Abilities: Excels in combat, fosters loyalty, wields fiery power.
- Purpose: Invoke Marchosias to fight justly, strengthen bonds, or burn with valor.
- Stolas – Prince of Astronomy, Plants, Stones
- Essential Nature: The regal owl, a sage of celestial and earthly wisdom.
- Qualities: Wise, observant, verdant; a teacher of matter’s secrets.
- Abilities: Teaches astronomy, reveals plant and stone virtues, imparts knowledge.
- Purpose: Summon Stolas to master stars, wield herbs, or understand stones.
- Phenex – Marquis of Poetry, Song, Harmony
- Essential Nature: The burning phoenix, a singer of celestial renewal.
- Qualities: Melodic, radiant, harmonious; a flame of poetic rebirth.
- Abilities: Inspires poetry and song, heals through music, stirs longing.
- Purpose: Call Phenex to craft verse, heal with sound, or awaken harmony.
- Halphas – Earl of War, Strategy, Fortification
- Essential Nature: The architect of battlements, a summoner of martial might.
- Qualities: Strategic, resolute, protective; a builder of war’s walls.
- Abilities: Constructs fortresses, raises armies, devises battle plans.
- Purpose: Invoke Halphas to fortify defenses, strategize war, or command forces.
- Malphas – President of Construction, Betrayal, Strategy
- Essential Nature: The crow-builder, a deceiver weaving strength and subterfuge.
- Qualities: Cunning, industrious, treacherous; a master of form and betrayal.
- Abilities: Builds strongholds, reveals deceit, executes strategic plans.
- Purpose: Summon Malphas to construct, uncover treachery, or outmaneuver foes.
- Raum – Earl of Theft, Chaos, Redistribution
- Essential Nature: The crow-thief, a gleeful unraveler of order and wealth.
- Qualities: Chaotic, swift, redistributive; a harbinger of upheaval.
- Abilities: Steals riches, incites chaos, shifts power and possessions.
- Purpose: Call Raum to disrupt, steal strategically, or redistribute resources.
- Focalor – Duke of Storms, Death, Oceans
- Essential Nature: The sea-wind of judgment, a drowners’ lord of tempest and tide.
- Qualities: Wrathful, watery, lethal; a spirit of oceanic fury.
- Abilities: Commands storms, drowns enemies, governs maritime fates.
- Purpose: Invoke Focalor to wield tempests, enact vengeance, or master the sea.
- Vepar – Duke of Water, Disease, Navigation
- Essential Nature: The duchess of the abyss, a navigator of health and ruin.
- Qualities: Fluid, pestilent, guiding; a mistress of watery depths.
- Abilities: Governs seas, inflicts disease, aids navigation through peril.
- Purpose: Summon Vepar to sail safely, wield sickness, or command water’s flow.
- Sabnock – Marquis of Armor, Architecture, Disease
- Essential Nature: The armored builder, a fortress of plague and protection.
- Qualities: Resilient, destructive, constructive; a dual force of shield and scourge.
- Abilities: Crafts defenses, spreads plague, fortifies against assault.
- Purpose: Call Sabnock to build impregnably, unleash disease, or shield the self.
- Shax – Marquis of Theft, Truth, Sound
- Essential Nature: The deceiver-bird, a thief of senses and revealer under duress.
- Qualities: Deceptive, sonic, truthful; a trickster bound by force.
- Abilities: Steals sight and sound, reveals truth when compelled, takes treasures.
- Purpose: Invoke Shax to deceive foes, steal subtly, or extract hidden truths.
- Vine – King and Earl of Secrets, Power, Revelation
- Essential Nature: The serpent of vision, an earth-shaker unveiling the veiled.
- Qualities: Perceptive, commanding, serpentine; a lord of revelation’s coil.
- Abilities: Exposes secrets, wields destructive power, reveals hidden forces.
- Purpose: Summon Vine to pierce illusions, gain power, or unveil mysteries.
- Bifrons – Earl of Necromancy, Astronomy, Knowledge
- Essential Nature: The two-faced grave-knower, a guide of stars and souls beyond.
- Qualities: Solemn, celestial, wise; a bridge between death and cosmos.
- Abilities: Moves the dead, teaches astronomy, imparts esoteric knowledge.
- Purpose: Call Bifrons to commune with spirits, master stars, or deepen insight.
- Uvall (Vual) – Duke of Love, Friendship, Speech
- Essential Nature: The gentle persuader, a charmer weaving bonds and words.
- Qualities: Subtle, affectionate, eloquent; a spirit of quiet influence.
- Abilities: Stirs love and friendship, enhances speech, sways hearts gently.
- Purpose: Invoke Uvall to foster bonds, charm with words, or inspire affection.
- Haagenti – President of Alchemy, Transformation, Liquids
- Essential Nature: The horned chemist, a joyful transmuter of essence and form.
- Qualities: Ingenious, transformative, merry; a master of liquid change.
- Abilities: Turns wine to water, metal to gold, teaches alchemical arts.
- Purpose: Summon Haagenti to wield alchemy, transform matter, or shift states.
- Crocell – Duke of Mysticism, Water, Wisdom
- Essential Nature: The singer of fountains, a voice of deep and flowing truth.
- Qualities: Mystic, fluid, wise; a current of hidden knowledge.
- Abilities: Reveals mystical truths, governs waters, teaches sacred wisdom.
- Purpose: Call Crocell to plumb mysteries, wield water, or gain profound insight.
- Furcas – Knight of Philosophy, Rhetoric, Occult Arts
- Essential Nature: The gray-bearded warrior, a teacher of blade and word.
- Qualities: Stern, erudite, martial; a sage of thought and craft.
- Abilities: Teaches philosophy, rhetoric, and occult arts with precision.
- Purpose: Invoke Furcas to master discourse, wield occult wisdom, or sharpen thought.
- Balam – King of Divination, Wit, Presence
- Essential Nature: The triple-headed sage, a riddler peering through time’s layers.
- Qualities: Witty, prescient, imposing; a seer of past and future jests.
- Abilities: Divines all time, grants wit, commands a formidable presence.
- Purpose: Summon Balam to see through time, sharpen humor, or stand tall.
- Alloces – Duke of Fire, Strategy, Command
- Essential Nature: The blazing general, a hardener of minds and hearts for war.
- Qualities: Fiery, strategic, resolute; a leader of flame and steel.
- Abilities: Wields fire, teaches strategy, strengthens command in battle.
- Purpose: Call Alloces to lead with fire, devise war plans, or burn with purpose.
- Caim – President of Birds, Language, Insight
- Essential Nature: The black bird, an augur of wings and whispered truths.
- Qualities: Perceptive, eloquent, avian; a voice of nature’s signs.
- Abilities: Teaches bird speech, grants insight, reveals through augury.
- Purpose: Invoke Caim to read omens, master language, or see with avian eyes.
- Murmur – Duke and Earl of Necromancy, Philosophy, Command of Spirits
- Essential Nature: The crowned sage of graves, a lord beyond the veil.
- Qualities: Solemn, philosophical, commanding; a ruler of the dead’s wisdom.
- Abilities: Commands spirits, teaches philosophy, bridges life and death.
- Purpose: Summon Murmur to rule the departed, gain wisdom, or philosophize deeply.
- Orobas – Prince of Divination, Loyalty, Truth
- Essential Nature: The honest horse-spirit, a steadfast seer of fate.
- Qualities: Truthful, loyal, noble; a protector against deceit.
- Abilities: Reveals future truths, guards against betrayal, ensures loyalty.
- Purpose: Call Orobas to divine honestly, secure trust, or thwart deception.
- Gremory – Duke of Love, Treasure, Nobility
- Essential Nature: The duchess of desire, a noble seeker of hidden wealth.
- Qualities: Regal, passionate, resourceful; a lady of love and gold.
- Abilities: Uncovers treasures, stirs high affection, bestows noble favor.
- Purpose: Invoke Gremory to find riches, inspire love, or rise in dignity.
- Ose – President of Madness, Knowledge, Transformation
- Essential Nature: The mirror-breaker, a shifter of perception and power.
- Qualities: Ingenious, chaotic, transformative; a lord of mind’s edge.
- Abilities: Grants wisdom, induces madness, alters forms and fates.
- Purpose: Summon Ose to transform, gain knowledge, or wield chaotic insight.
- Amy – President of Secrets, Fire, Learning
- Essential Nature: The torch-bearer of occult schools, a revealer of sacred lineage.
- Qualities: Fiery, erudite, secretive; a flame of hidden arts.
- Abilities: Teaches occult sciences, reveals lineage, wields fiery power.
- Purpose: Call Amy to master secrets, burn with knowledge, or trace origins.
- Orias – Marquis of Astrology, Dignities, Transformation
- Essential Nature: The lion-faced changer, a shifter of fate through stars.
- Qualities: Regal, celestial, transformative; a lord of cosmic honor.
- Abilities: Teaches astrology, bestows dignities, alters destinies.
- Purpose: Invoke Orias to read stars, gain honor, or transform fate.
- Vapula – Duke of Crafts, Sciences, Mechanics
- Essential Nature: The engineer-demon, a perfecter of skill and artifice.
- Qualities: Ingenious, precise, industrious; a craftsman of divine design.
- Abilities: Teaches crafts and sciences, masters mechanical arts.
- Purpose: Summon Vapula to perfect skills, wield science, or craft with mastery.
- Zagan – King and President of Alchemy, Wisdom, Metamorphosis
- Essential Nature: The dragon of transformation, a mocker turned master.
- Qualities: Wise, transformative, playful; a lord of alchemical jest.
- Abilities: Turns wine to water, metal to gold, fools to sages.
- Purpose: Call Zagan to wield alchemy, shift forms, or gain profound wisdom.
- Valac – President of Serpents, Treasure, Secrets
- Essential Nature: The child-rider of dragons, a revealer of serpentine depths.
- Qualities: Innocent, cunning, secretive; a youthful lord of hidden power.
- Abilities: Commands serpents, uncovers treasures, reveals secrets.
- Purpose: Invoke Valac to wield serpent might, find riches, or pierce mysteries.
- Andras – Marquis of Discord, Warfare, Destruction
- Essential Nature: The angel-helmeted warrior, a sower of strife and ruin.
- Qualities: Fierce, chaotic, destructive; a blade of discord’s will.
- Abilities: Incites discord, excels in warfare, destroys with precision.
- Purpose: Summon Andras to sow chaos, win through strife, or break enemies.
- Haures (Flauros) – Duke of Fire, Divination, Terror
- Essential Nature: The lion-eyed seer, a burner of illusions and foes.
- Qualities: Fiery, truthful, terrifying; a flame of dread and clarity.
- Abilities: Wields fire, divines truth, destroys the unjust.
- Purpose: Call Haures to burn lies, see clearly, or strike terror in foes.
- Andrealphus – Marquis of Geometry, Sound, Astronomy
- Essential Nature: The mathematician of spheres, a singer of cosmic harmony.
- Qualities: Precise, melodic, celestial; a sage of measure and tone.
- Abilities: Teaches geometry, astronomy, and sonic arts with precision.
- Purpose: Invoke Andrealphus to master forms, hear the stars, or wield harmony.
- Cimejes (Kimaris) – Marquis of Warfare, Logic, Hidden Knowledge
- Essential Nature: The armored logician, a warrior of thought and blade.
- Qualities: Strategic, rational, wise; a lord of battle’s mind.
- Abilities: Excels in warfare, teaches logic, reveals hidden lore.
- Purpose: Summon Cimejes to win wars, sharpen reason, or uncover secrets.
- Amdusias – Duke of Music, Storms, Manifestation
- Essential Nature: The cacophonous conductor, a shaker of earth and air.
- Qualities: Resonant, stormy, commanding; a maestro of chaos and form.
- Abilities: Commands music and storms, manifests through sound.
- Purpose: Call Amdusias to wield sound, summon tempests, or manifest will.
- Belial – King of Power, Status, Seduction
- Essential Nature: The king without master, a tempter of dominion and desire.
- Qualities: Mighty, seductive, lawless; a sovereign of earthly glory.
- Abilities: Grants power and status, seduces with grandeur, defies constraint.
- Purpose: Invoke Belial to seize dominion, rise in status, or tempt with might.
- Decarabia – Marquis of Birds, Gems, Music
- Essential Nature: The star-flower of spirits, a singer of nature’s resonance.
- Qualities: Graceful, radiant, harmonious; a voice of avian and crystalline song.
- Abilities: Teaches bird lore, reveals gem virtues, masters musical arts.
- Purpose: Summon Decarabia to hear nature, wield gems, or craft harmony.
- Seere – Prince of Speed, Treasure, Harmony
- Essential Nature: The swift-footed wanderer, a balancer of desire and bounty.
- Qualities: Swift, generous, serene; a deliverer of instant grace.
- Abilities: Moves instantly, uncovers treasures, restores balance.
- Purpose: Call Seere to hasten action, find riches, or harmonize chaos.
- Dantalion – Duke of Emotions, Thought, Influence
- Essential Nature: The many-faced knower of hearts, a shifter of minds and wills.
- Qualities: Perceptive, mutable, influential; a lord of psychic depths.
- Abilities: Reads and alters thoughts, stirs emotions, sways others’ minds.
- Purpose: Invoke Dantalion to master emotions, influence others, or see into souls.
- Andromalius – Earl of Theft, Justice, Return
- Essential Nature: The avenger of theft, a restorer of balance through shadowed means.
- Qualities: Just, cunning, relentless; a guardian of retribution’s scales.
- Abilities: Recovers stolen goods, reveals thieves, enacts justice.
- Purpose: Summon Andromalius to reclaim what’s lost, expose wrongdoers, or right wrongs.